I've been playing games my whole life and I'm still not good at them. I die on tutorials. I lower difficulty without shame. I've quit bosses that speedrunners beat blindfolded.
For years I let hype pick my games — big trailers, big scores, big disappointment. The pattern was always the same: the loudest games were rarely the best ones, and the games I actually loved were made by two people in a bedroom.
So I started keeping a ledger. Every game I buy goes in, with an honest status: a gem I'd push on anyone, something I'm playing, something in the backlog, or one I dropped. The dropped column is the whole point — it's what makes the gems mean something.
Being bad at games turned out to be the qualification, not the disqualification. If a game can keep a impatient, easily-bored player coming back, it's doing something right. And if it loses me, that's worth saying out loud too.
No sponsorships. Nobody pays to appear here.
No review codes. Every game on the ledger, I bought.
No inflated scores.Most games are "fine." The ledger says so.
That's the whole model. Indie developers rarely have marketing budgets — this is the counterweight. See the ledger →