I've played games my whole life and I'm still bad at them. I die on tutorials, I lower the difficulty without shame, and I quit bosses that speedrunners beat blindfolded.
For years that felt like a disqualification. Then I started making games, and it turned out to be the opposite: a bad, impatient player knows exactly how little runway a game gets before someone puts it down. If I'll keep playing it, it's doing something right.
So this is a one-person studio for small, sharp games — the kind you can pick up in a browser tab, get instantly, and actually finish. Built in the open, shipped on a steady cadence, with a devlog for each one.
Spike Drift is the first. It won't be the last — a new micro-game lands roughly every couple of weeks.
Here's the part I'm not going to hide: I can't write code. I don't know JavaScript, I've never shipped software before this, and every line in every game on this site was written by AI.
What I actually do is design the game, decide what's fun, play-test it until it isn't bad, and direct the build — evening by evening — until it's something a stranger would play a second round of unprompted. The AI is the programmer. I'm the studio.
I think that's more honest than staying quiet about it, and this whole site is built on honesty — so I'd rather own it loudly than have someone else point it out first.
No microtransactions. You never pay to skip the game.
No dark patterns. No fake timers, no manipulative loops, no nagging.
No filler. Small and finished beats big and padded.
Free to play in your browser. That's the whole deal. See the games →
The games are free and always will be. Long-term, the studio is meant to pay for itself three ways: portals that host the games show their own ads around them (not inside the game); this site may carry a small number of clearly-marked, non-tracking-where-possible ads outside the game itself, once there's enough traffic to make that worthwhile; and players who want to will eventually be able to buy me a coffee or grab a deluxe collection.
None of that exists yet — there are no ads on this site today. But the line is drawn here, in public, before any of it ships: never ads inside a run, never pay-to-win, never a fake timer. See the privacy policy → for what little data anything on this site actually touches.