I can't code. I ship a game every two weeks anyway.
Small, honest browser games — built in the open with AI as my co-programmer, playable in seconds, free forever. No installs, no microtransactions, no dark patterns.
Small, honest browser games — built in the open with AI as my co-programmer, playable in seconds, free forever. No installs, no microtransactions, no dark patterns.
Hold to rise, release to fall, thread the gap.
I'm a terrible gamer. I die on tutorials and quit bosses a ten-year-old would clear.
But being bad at games taught me what actually matters: respecting the player's time. The games that kept me coming back were small, sharp, and honest about what they were.
So that's what I make. No microtransactions. No dark patterns. No 40-hour padding. Free to play in your browser, built in public, and shipped on a steady cadence.
The other thing worth being upfront about: I can't write code. Every game here is built with AI as my programmer — I design, test, and decide what ships; the AI writes the implementation. It's not a gimmick, it's the only reason a non-programmer can ship a game every couple of weeks.
A bad player who makes games turns out to be a feature, not a bug — I know exactly how little patience a game gets before someone bounces. The full story →