Entry2026-07-03
5 minGem

Bouncing off Hollow Knight twice before it clicked

The two times I quit, what changed the third time, and why the first three hours actively lie about what this game is.

Time to fun~3 hours (be patient)
Rating9/10
GenreMetroidvania
DeveloperTeam Cherry
Write-up

The bit nobody warns you about

Hollow Knight does not want you to like it at first. The opening hour is slow, cryptic, and punishing in a way that reads as unfinished if you don't already trust the genre. I quit within the first forty minutes on my first attempt, and again about ninety minutes in on my second.

The third time, I made it to Greenpath. That's the turn.

Why it clicked

Once the map opens up and you get your first real charm, Hollow Knight stops being a test of patience and starts being a puzzle box. Every dead end you hit early on becomes a shortcut later, once you've got the right ability. The game is quietly, obsessively well-designed — it just refuses to tell you that up front.

Combat is simple on paper — nail, dash, heal — but the depth comes from spacing and patience, not combos. Bosses hit like trucks and forgive nothing, but every loss taught me something specific I did wrong. That's rare.

Time to Fun

Be honest with yourself: this is not an instant-gratification game. Budget three hours before you know whether it's for you. If you're still bored after Greenpath, it's fair to walk away — but most people aren't.

The verdict

Gem. Genuinely one of the best indie games made, and one I'd have missed twice if I hadn't forced a third attempt.

Verdict

★ What worked

  • Combat that stays fair even when it stays hard — every death is on you, not the game
  • Hallownest is the best-designed map in the genre; backtracking never feels like a chore
  • Charms system lets you build a playstyle instead of following one
  • Soundtrack and art carry the atmosphere without a single line of dialogue needed

✕ What didn't

  • The first two hours are actively unfriendly to new players — I nearly quit both times
  • No real hand-holding on where to go next, which some will read as "lost" not "free"
  • Late-game platforming sections (looking at you, Path of Pain) are a genuine skill wall

Gem — would recommend